Something that i think is interesting, regarding interchangability of parts, is the face-mask. It's exactly the same lines on all three heads, but the context provided by the three bodies changes what you interpret it as. I didn't plan it this way, but when I dressed the first variant (beta as it happens) in his scarf, I realised that I'd have to carry the face and neck areas over between the three variants if I wanted interchangability. And it worked out better than I'd have hoped.

Alpha is a semi-classy highwayman type. He has the neck thing, a shoulder-cloak and a snazzy waistcoat. His daggers are the most elegant-looking to me, too. I'm thinking he should be dressed in expensive-looking red.
Beta is a more raggedy street-type. The daggers are ugly and brutal-looking. He has a cool long scarf-thing going on, which I've tried to tat-up a little, and looks a bit more desperate.
For gamma, my thinking was "world of warcraft rogue". Rigid, layered leather-armour with shoulder pads, and military-looking knives. Which is pretty much how it turned out.
Despite the strong theming, the heads, weapons and bodies are all meant to be interchangable. I was using the themes as inspiration to create individually interesting elements, not because i had my heart set on creating three very distinct characters.
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