Still. Mixed feelings. I like a lot about these guys, but my node discipline is totally out the window on them. Way, way too much detail. I should really try to tune them down a bit, but it's hard to suss where to make the cuts. I could de-weather the clothes, take out all the nicks and tears. That wouldn't actually educe the node count so much, but they'd look a bit more appropriate. I'm hoping that with all their gribbly fishy bits and pose they don't need the robes to be ragged to give the right impression.

Still. I'm happy to have finally gotten a workable base for the concept. With these guys I've almost got a complete "brine mutants" bestiary. Sea zombies, crab guys, cultists, the priest, tentacles, these guys and the fish-monster. Well, looking back over them the acolytes are really boring, so I'd want to tart those up. And maybe make the crab guys' pose less symmetrical, but that's less bothersome to me.
Hmm. I've been pushing on a lot so far, being resistant to multiple iterations. Maybe this is a good time to change modes and polish up a few for a themed set. Do I have enough? I will brainstorm other things I could add to the set:
- More zombies. Possibly of a different type. Bloated? Ghoul-type with weapons?
- Dedicated sea-necromancer? Fish-bone staff? Gravedigger?
- Townsfolk with minor mutations. Improvised weaponry; boathooks, cleavers, harpoons.
- Some kind of "hound" sea beast that is sicced on people? Need a good hook. Ooh - I might have an old sketch I can repurpose...
- Abominations? Mutants gone too far, extra-gribbly. Could be easy, might be too cheap. Don't want to over-weight the mutant mosters angle compared to the cult angle.
- Little creepy familiar/imp-type fish critters.
- Townsfolk with creepy little fish critters. maybe mothers cradling them like children? Too creepy? Too hard to standardise? Possibly so.
Lots of words. Must make more pictures.
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