They hunt swamps? I don't have a clear identity for these guys. They're a revamp of a last-gen figure I'd labelled as a skull-clan archer (#1's head on #2's body is almost the original). They feel like outdoorsmen or survivalists.
Bows are awkward because they put a lot of lines across the torso. This limits the detail that can go on the figure's clothing before it becomes cluttered. Also you really ought to give archers a quiver, which you might notice I failed to do here. I don't have a good justification, I just couldn't find a neat place to hang one.
#1's has kneepads because I liked how they made his boots femur-shaped. That's not a great reason, but it is the reason. When I coloured him I was thinking "chicken".
#2 I consciously dressed up in natural materials, then gave him the compound bow to mess with that. I like his little mantle.
#3 got away from me. He still seems like he needs something more interesting than just trousers. I tried a hanging sash, flowing cloak or loincloth but it didn't stick. And the colouring stage wasn't much easier. I repainted that sash so many times... I wanted the rest of his clothes to be neutral, naturalistic colours so the sash had to be his point of interest. Nothing seemed to work right though. The West Ham-coloured pattern is ok I guess. Maybe I should have tried to give him a better gimmick with the linework.
In contrast to a lot of my recent characters, there's barely any shading detail on these. And I'm okay with that. They didn't need it.
I spent too long writing this and now my tea's cold.