I can't seem to get this kind of pose working right. Same problem with the sutured stalkers; on the sketch it looks nice and dynamic as if they're balanced on one foot and bringing the other forward. But after the "inks" they're slouching into the foreground with their rear foot resting on invisible ground. It's probably my fault for using a perfect flat ground line way back when. I guess it wouldn't be that difficult to go back and give everyone rounded feet but... what a chore. I'm not even sure it would be a good idea - the uniform flat cutoff lets me do things like the tentacles and the rockworm more easily.
Distractions. These are new. Armoured desert-dwellers. Dervish is such a cliché name, but it'll do for now. I also have a spear and shield-wielding guy in this style in the pre-triplicate batch, but he's so old that I'd need to re-do him to fit alongside these. My node discipline is totally shot here. Maybe even too far - I might go back and prune. The thing is that they're so spindly that I end up using excess lines just to get some emaningful differentiation on such small surfaces. Maybe I was taking the wrong approach to begin with and I should try more drastic styles rather than crowding and cluttering the lines. I did kind of push myself to finish these.
Colours were a cheat. They're mainly just hue-shifts of the first one with some manual touch-ups for the masks and contrast areas. Not awful though. Might be a good time-saver when dealing with "uniforms" - a starting point at least.
So, not as big a failure as those horrible ogres. I might revise these, but I feel slightly better for the work done.