Absorbs energy and stores it internally. They can release some of this energy when they hit someone to create small explosions.
BATTERY
Gains better speed and reflexes the hungrier they are.
FASTER
A cyberneticist who replaced more and more of her body with robotic replacements. Eventually she even uploaded her mind into a computer and replaced her own brain. Her crime-fighting partner can move so fast that the air ignites from the friction. Fortunately he also has psychokinetic control over flame.
FULL-AUTO and RAPID FIRE
A public dumping ground for words and pictures. Contact me at ThomasTamblyn@Gmail.com
Friday, 28 October 2011
Sunday, 23 October 2011
Brine zombies again
I have fixed up my brine zombies. Compared them to the original bunch they have fewer, cleaner lines, tidier colouring and more effective detail. It's reassuring to see that I can now make these kinds of improvements. That I'm better at deciding which details are and are not necessary.

I did wonder whether the torsos of #2 and #3 needed some detail, and I tried to give them some blue waterlogging pattern there, but in the end I think they're better left clean.
A few notable changes I made:
No jackets. Unnecessary extra lines.
Added vertical lines that imply drips or hanging weed.
No variation in trousers and boots. These areas are not interesting or important.
Shrank boots. They were a bit too clompy before. I'm not sure if this is just correcting a mistake in my proportions, or a matter of my style for these characters evolving.
I'm not very happy with the detail layer of the seaweed. I'm not sure what I really want from that texture or how to get it. But I've made such strides everywhere else that I refuse to get bogged down there.
Monday, 17 October 2011
Brine mutant writhers
They need a better name. They're another rescue from an old file. The rightmost guy is the closest to my original idea so it's appropriate that he's the least satisfying of them. The other two look far more "natural", while he's just a tentacle-guy wearing a shell. I'm not sure how I should have done him differently.
I hit a block working on the tentacles and had to sleep on it before I could finish them off. The colouring wasn't exactly easy, but there was a feeling of continual progress. I wasn't demoralised by speedbumps or having to redo parts. Maybe that means I'm getting the hang of things.
#2's head-shell probably took the most effort for the least impact. No matter what colour I gave it, it stood out too much. In the end I just gave it the same neutral shade as #1's barnacles, and then reused that on #3's crest as well.
#2's arm was originally drawn as a barnacle. When it wasn't coming together I changed it to an anemone, which was a lot more fun to colour. The tentacle's shading is interesting too, with that wobbly gelatinous shape. Looks sting-y.
Sunday, 16 October 2011
First nymph

The hair's a little weird; the way it has that extra wisp at the end. A little worried it looks like it's holding it in its hand.
Butterfly is cute but possibly unnecessary.
Didn't and don't have much of a plan with this one. I was of two minds as to whether it needed variants or not. I guess I could have done variations on the armour/carapace and hair, but I wasn't feeling inspired in that direction so I just went to the colours.
I like the mottling quite a bit. It could follow the implied depth a bit better, but I'm ok with it for now. Hair's highlights are haphazard.
Monday, 10 October 2011
Wooden marionettes
Clown dolls? What was I thinking. There is no question mark there because I know exactly what I was thinking. I was thinking "I have no fucking clue how to make these interesting. maybe a delicate touch of paint as decoration? And.... now they look like clowns. Fuck it."
Well I went back to them. Improved the lineart and vastly improved the colours. Wooden colours work much better. I stalled for a while, but these magnificent clock-girls gave me the necessary kick in the behind. I shamelessly sampled their colours for use on these guys.
I love those clock-girls so much. I tried to copy the idea of cut-outs in the legs, but I couldn't make it work here. Might bear it in mind if I do another puppet set.
Saturday, 24 September 2011
Wallopers
I was looking through my "fragments" file of abandoned projects that might yet be salvageable. And I started tinkering. These are the result. Burly punch-men. You can tell how old they are because they have those tiny feet. I haven't used those at all in this generation of veeps until now I don't think. Maybe I should - frees up space. Especially effective when I want to emphasise the upper body.
Highlights: the way the lines on #2 create that burst leotard. #1's cigar and scars. #3's jawline
#3 lets the side down here. He seems to lack pizzaz and I didn't know what I might do to rescue him. It happened at the colours-stage. Before that he looked pretty cool. Maybe it's just that the leopard skin and scarring worked so well that he wasn't left with anything. I thought about a design on his T-shirt, that would give detail. But what he needs is character. He looks like some kind of diner thug or trucker. Boring.
Ho hum.
Highlights: the way the lines on #2 create that burst leotard. #1's cigar and scars. #3's jawline
#3 lets the side down here. He seems to lack pizzaz and I didn't know what I might do to rescue him. It happened at the colours-stage. Before that he looked pretty cool. Maybe it's just that the leopard skin and scarring worked so well that he wasn't left with anything. I thought about a design on his T-shirt, that would give detail. But what he needs is character. He looks like some kind of diner thug or trucker. Boring.
Ho hum.
Sunday, 18 September 2011
Glam imp rockers
This is my idea of a productive Saturday morning. Glam imps! I've had it in the back of my mind for a while that imps may be imbecilic pyrotechnicians, but they're also badass musicians. These are closer to human-proportion than their kin, but it was necessary for the pose. Maybe it's the drugs and rock&roll lifestyle that turns them lanky. I'm happy enough with these that it makes me want to make the rock/metal aesthetic the imps' thing.
I'm happy with the basic guitar template. I think it has just enough lines to evoke, without getting too caught up in the details. The tuning screws in particular. While I was colouring them, they didn't really take off until I decided that #2's long flowing hair needed to be bright pink, and realised that the guitars needed to be brightly patterned. After that it all fell into place.
#3's "hair" is weird. But not in a bad way. It's either shiny nylonish fur or stage-FX fire. Either way it looks cool enough. #1's squinty eyes are cute, and I like to imagine his outfit is a little metallic.
It's been longer than I realised since I last did a proper trio with interchangeable parts. Hair/wings, eyes, gloves, torso, guitar body, guitar head, tail tip. Now that's modular!
Also I tweaked the hydrocore to be lighter. Looks more vivid now I think.
I'm happy with the basic guitar template. I think it has just enough lines to evoke, without getting too caught up in the details. The tuning screws in particular. While I was colouring them, they didn't really take off until I decided that #2's long flowing hair needed to be bright pink, and realised that the guitars needed to be brightly patterned. After that it all fell into place.

It's been longer than I realised since I last did a proper trio with interchangeable parts. Hair/wings, eyes, gloves, torso, guitar body, guitar head, tail tip. Now that's modular!
Also I tweaked the hydrocore to be lighter. Looks more vivid now I think.
Saturday, 17 September 2011
Instigator, or "Hey look I did that thing I said I'd do"
As intended, I created a missing link architect. Took three tries though. Still not perfect, but good enough, eh?
The name's a placeholder. "Insitgator" isn't terribly inspirational. Trampler seemed promising, but it's not at all on-theme for the architects, so I just said "sod it" and moved on.
I like the implied shape of the thighs. The way they curve around and meet behind his lower back as a single piece.
The belly-plate's a little odd. I think the left hand side is too convex. And the shading is a little waffley. The hands turned out better than I deserved, but are still sloppy. Ditto the hoofs.
He'll do.
The name's a placeholder. "Insitgator" isn't terribly inspirational. Trampler seemed promising, but it's not at all on-theme for the architects, so I just said "sod it" and moved on.
I like the implied shape of the thighs. The way they curve around and meet behind his lower back as a single piece.
The belly-plate's a little odd. I think the left hand side is too convex. And the shading is a little waffley. The hands turned out better than I deserved, but are still sloppy. Ditto the hoofs.
He'll do.
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