This pose has issues. I probably moved from skeleton to detailing too soon. I think I'm ok with the outcome though.
I didn't expect to be as happy with these as I am; even with the off pose I think the detailing rescues them. Fairly different styles too.
Some of that's from the colouring; I never intended #3's shoulders to be part of his cloak, or his legs to be covered in cloth. I'm pleased with how it alters the look so much without any new lines.
I always used to associate knights in armour with swords and shields. Or maybe lances. In real life thoughm maces, hammers and picks were common weapons because they tore through plate in a way that swords didn't. I've come to like the look too. #3's meat tenderiser seems a real can-opener.
There's a lot of swappability represented here. Weapon, body and head as standard. Beyond that, I made the helmet ornaments swappable, and there's more of those floating details I'm coming to love: boot cuffs, gloves and sleeves. I suppose that if I wanted to be really petty I could isolate the butt of the hammers too, but that would be silly. And come colour time the tabards can vary in both colour and pattern. Which is handy, given that they're mostly boring grey metal (though I did tint them differently here).
For the armour, I am using Shine Technology (painting white streaks onto a 50% transparency layer). Need to be careful not to overuse it. Just on the helms seems appropriate; to draw attention there. A little detailing in other places too, most prominently on #1.