I may have gone overboard on the highlighting here. I needed to draw more attention to the hands and so I highlighted the fingers and created a transition from fleshy to rocky. To match the others he needed belly and face highlights too. And eyeshine. Altogether that's a lot of shader detail.
I think he looks ok. The hands are passable, and he's obviously reaching forward, which implies a lot more depth than my usual flat poses.
I think the focus is definitely the hands here - not the solid rocky back. He's a something-grasper. Scree? Crag? Rubble? Cragpaw seems good. OK, so maybe he isn't a grasper.
Cragpaw. Not great, but snappy.
I also discovered a neat trick while playing with this guy - invert the area and then wang the hue slider 180 degrees. You get the same colours, but swapping which ones are the shadows and which are in the light. That could be useful.
His feet are more developed than gravelhide and boulderfist's. The random rock-shapes from gravelhide seem to have turned into something that imply actual foot-shapes. I feel no great need to go back and revise those two to match. Boulderfist's feet in particular needed to be left bare so his arms stood out against them.
In the works is more witchy-stuff. I've an idea for cauldrons, and a kind of green man. Do the woodsmen belong with the forest witches? Maybe!