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Beta looks really pasty up there between the darker-skinned Alpha and Charlie, but I think he's fine when viewed on his lonesome. Especially with the less saturated purple robes.
These are probably your hero-types, so they get wildly different colour schemes. You'll likely only see one of these at a time, and if you do find a second, I want them to be as different in appearance as is practical. Which is why I was originally messing around with swappable heads and so on. Unifying colour schemes are for things I want you to be able to meet lots of - adding variety to a horde.
I wonder whether I've overdone the saturation here. I wanted a bright palette, but I could have used a few more neutral tones, especially on Charlie. I'm pretty happy with the gold though - cheap and easy-looking metallic there (though maybe a green/brown tone would make it even nicer...). I need to build up a library of those kind of texture tricks so that I can bring them out to play when required and maintaining a uniform style.
That's part of why I'm forging ahead rather than trying to make everything just right - forcing myself through a variety (ish) of stuff so that I pick up little tricks that I can use when i do it all "for real". If I ever do, that is. Meantime, this is just fun.
So - nurses. I am also fond of these guys. Lots of variety between them, but with a unified theme and colour scheme.
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Very difficult to come up with three different-looking injecting devices, so Alpha and Charlie just have slightly different syringes. Bit of a cop out, but I felt that there was enough difference on the heads and torsos not to mind too much.
In fact, I'm a little worried that they outclass the mad surgeons too much, what with these meant to be lower in the hierarchy and all. Some of it I can put down to better colouring (including a primitive but passable technique for rubber gloves/boots) and less restrictions in the costuming (aprons don't leave much room for individuality) but still... I think the linework might just be better for these guys.
I'm at a loss for how I could bring the surgeons up to this standard. Maybe if I gave them some kind of outlandish costume element, like scary masks. I could alter the style of the dress from Apron+surgical gown to soemthing a little more vaired, but that sounds a lot like hard work. I might have to just re-draw them all and see what turns up. Or maybe a recolour will redeem them after all. Who can say.
Oh, and yes; Beta is taking his headgear cues from Faust. With his official clipboard and fancy shirt I needed a very obvious cue on the head that he is not a sane and balanced person. I've no idea why brown paper bag over the head isn't more popular amongst medical staff - it seems like the kind of trend that should have really taken off.
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